home *** CD-ROM | disk | FTP | other *** search
/ Tripas 5 / TRIPAS 005.iso / Wos.EXE / base / dialog / dialog_abandoned.scr next >
Encoding:
Text File  |  1999-02-24  |  15.8 KB  |  432 lines

  1. // ===========================================================================
  2. // Abandoned Building Script File
  3. // ===========================================================================
  4. //
  5.  
  6. precache:
  7. // mancini sounds
  8. cachesound "dialog/abandoned/mancini/gtprsnt3.wav"
  9. cachesound "dialog/abandoned/mancini/hwddhsr2.wav"
  10. cachesound "dialog/abandoned/mancini/Killhim2.wav"
  11. //cachesound "dialog/abandoned/mancini/Kllbstr2.wav"
  12. //cachesound "dialog/abandoned/mancini/Behndus.wav"
  13. //cachesound "dialog/abandoned/mancini/Blwbrdg2.wav"
  14. //cachesound "dialog/abandoned/mancini/Lckbstd1.wav"
  15. //cachesound "dialog/abandoned/mancini/Nblvbl4.wav"
  16. cachesound "dialog/mancini/Behndus.wav"
  17. //cachesound "dialog/abandoned/mancini/stophim1.wav"
  18. // blade sounds
  19. cachesound "dialog/abandoned/blade/ohsht1.wav"
  20. cachesound "dialog/abandoned/blade/trppd1.wav"
  21. cachesound "dialog/abandoned/blade/gtt4.wav"
  22. cachesound "dialog/abandoned/blade/great1.wav"
  23. cachesound "dialog/abandoned/blade/chrst1.wav"
  24. cachesound "dialog/abandoned/blade/close2.wav"
  25. //cachesound "dialog/abandoned/blade/btm2.wav"
  26. //cachesound "dialog/abandoned/blade/blkbr1.wav"
  27. //cachesound "dialog/abandoned/blade/dthtr1.wav"
  28. cachesound "dialog/abandoned/blade/crazy1.wav"
  29. //cachesound "dialog/abandoned/blade/whtnz1.wav"
  30. //cachesound "dialog/abandoned/blade/whtws1.wav"
  31. //cachesound "dialog/abandoned/blade/goose1.wav"
  32. cachesound "dialog/abandoned/blade/smlgas.wav"
  33. cachesound "dialog/abandoned/blade/getout.wav"
  34. //cachesound "dialog/abandoned/blade/ohno1.wav"
  35. //cachesound "dialog/abandoned/blade/hvys.wav"
  36. //cachesound "dialog/abandoned/blade/thanx2.wav"
  37. cachesound "dialog/abandoned/blade/rnhd.wav"
  38. cachesound "dialog/abandoned/blade/jcycm1.wav"
  39. // jc sounds
  40. cachesound "dialog/abandoned/jc/dunno.wav"
  41. //cachesound "dialog/abandoned/jc/blowdebr.wav"
  42. //cachesound "dialog/abandoned/jc/knowget.wav"
  43. //cachesound "dialog/abandoned/jc/getbast.wav"
  44. //cachesound "dialog/abandoned/jc/hrrylose.wav"
  45. //cachesound "dialog/abandoned/jc/sitesee.wav"
  46. //cachesound "dialog/abandoned/jc/careful.wav"
  47. //cachesound "dialog/abandoned/jc/mario.wav"
  48. cachesound "dialog/abandoned/jc/getaway.wav"
  49. cachesound "dialog/abandoned/jc/watchstep.wav"
  50. cachesound "dialog/abandoned/jc/nothanks.wav"
  51. cachesound "dialog/abandoned/jc/getout.wav"
  52. cachesound "dialog/abandoned/jc/stash.wav"
  53. cachesound "dialog/abandoned/jc/recover.wav"
  54. // thug sounds
  55. //cachesound "dialog/abandoned/thug/eatthis.wav"
  56. cachesound "dialog/abandoned/thug/gotit.wav"
  57. //cachesound "dialog/abandoned/thug/whatever.wav"
  58. //cachesound "dialog/abandoned/thug/noprob.wav"
  59. cachesound "dialog/abandoned/thug/blade.wav"
  60. cachesound "dialog/abandoned/thug/kill.wav"
  61. cachesound "dialog/abandoned/thug/take.wav"
  62. //cachesound "dialog/abandoned/thug/notmiss.wav"
  63. // bum sounds
  64. //cachesound "dialog/abandoned/bum/whsfr2.wav"
  65. //cachesound "dialog/abandoned/bum/gtmny.wav"
  66. cachesound "dialog/abandoned/bum/lvml.wav"
  67. cachesound "dialog/abandoned/bum/whchwy.wav"
  68. cachesound "dialog/abandoned/bum/thtwy.wav"
  69. //cachesound "dialog/abandoned/bum/gtrts.wav"
  70. //cachesound "dialog/abandoned/bum/safe.wav"
  71. end
  72.  
  73.  
  74. // ***************************************************************************
  75. // Start Dialog Threads
  76. // ***************************************************************************
  77.  
  78. // ------------------------------------------
  79. // Mancini Bombs Blade
  80. // ------------------------------------------
  81. mancini_bombs_blade:
  82.   dialog "i_mancini" "I've got a present for you, Blade!" "dialog/abandoned/mancini/gtprsnt3.wav"
  83.   waitForSound "dialog/abandoned/mancini/gtprsnt3.wav"
  84. end
  85.  
  86. blade_says_shit:
  87.   dialog "i_blade" "OH SHIT!" "dialog/abandoned/blade/ohsht1.wav"
  88.   waitForSound "dialog/abandoned/blade/ohsht1.wav" 2
  89.   dialog "i_blade" "DAMN, I'm trapped!" "dialog/abandoned/blade/trppd1.wav"
  90.   waitForSound "dialog/abandoned/blade/trppd1.wav" .1
  91.   dialog "i_blade" "JC, how do I get out of here?" "dialog/abandoned/blade/gtt4.wav"
  92.   waitForSound "dialog/abandoned/blade/gtt4.wav" .1
  93.   dialog "i_jc" "I dunno boss!" "dialog/abandoned/jc/dunno.wav"
  94.   waitForSound "dialog/abandoned/jc/dunno.wav" .2
  95.   //  dialog "i_blade" "Great!" "dialog/abandoned/blade/great1.wav"
  96.   //  waitForSound "dialog/abandoned/blade/great1.wav" .2
  97. end
  98.  
  99. blade_starts_panic:
  100.   dialog "i_blade" "CHRIST! I've got to get out of here!" "dialog/abandoned/blade/chrst1.wav"
  101.   waitForSound "dialog/abandoned/blade/chrst1.wav" .4
  102. end
  103.  
  104. blade_survives:
  105.   dialog "i_blade" "Wow, that was close!" "dialog/abandoned/blade/close2.wav"
  106.   waitForSound "dialog/abandoned/blade/close2.wav" .4
  107. end
  108.  
  109. // ------------------------------------------
  110. // Blade Dialog
  111. // ------------------------------------------
  112. blade_bite_me:
  113.   dialog "i_blade" "Bite me, JC! " "dialog/abandoned/blade/btm2.wav"
  114.   //waitForSound "dialog/abandoned/blade/btm2.wav" .4
  115. end
  116.  
  117. blade_blocked_bridge:
  118.   game.skill ifgreater 0 end
  119.   dialog "i_blade" "DAMN! They've blocked the bridge." "dialog/abandoned/blade/blkbr1.wav"
  120.   waitForSound "dialog/abandoned/blade/blkbr1.wav" .2
  121.   dialog "i_jc" "Blade, find something to blow apart that debris." "dialog/abandoned/jc/blowdebr.wav"
  122.   //waitForSound "dialog/abandoned/jc/blowdebr.wav" .2
  123. end
  124.  
  125. blade_death_trap:
  126.   dialog "i_blade" "What is this place, some kind of death trap!" "dialog/abandoned/blade/dthtr1.wav"
  127.   //waitForSound "dialog/abandoned/blade/dthtr1.wav" .4
  128. end
  129.  
  130. blade_crazy_place:
  131.   dialog "i_blade" "Man this is one crazy place!" "dialog/abandoned/blade/crazy1.wav"
  132.   //waitForSound "dialog/abandoned/blade/crazy1.wav" .4
  133. end
  134.  
  135. blade_what_noise:
  136.   dialog "i_blade" "What was that noise?" "dialog/abandoned/blade/whtnz1.wav"
  137.   //waitForSound "dialog/abandoned/blade/whtnz1.wav" .4
  138. end
  139.  
  140. blade_what_was_that:
  141.   dialog "i_blade" "What was that?" "dialog/abandoned/blade/whtws1.wav"
  142.   waitForSound "dialog/abandoned/blade/whtws1.wav" .2
  143.   dialog "i_jc" "I don't know but get after him." "dialog/abandoned/jc/knowget.wav"
  144.   //waitForSound "dialog/abandoned/jc/knowget.wav" .2
  145. end
  146.  
  147. blade_what_goosechase:
  148.   dialog "i_blade" "What kind of goose chase is Mancini on?" "dialog/abandoned/blade/goose1.wav"
  149.   waitForSound "dialog/abandoned/blade/goose1.wav" .2
  150.   dialog "i_jc" "I don't know but get after him." "dialog/abandoned/jc/knowget.wav"
  151.   //waitForSound "dialog/abandoned/jc/knowget.wav" .2
  152. end
  153.  
  154. blade_smell_gas:
  155.   dialog "i_blade" "Hmm, I smell gas." "dialog/abandoned/blade/smlgas.wav"
  156.   //waitForSound "dialog/abandoned/blade/smlgas.wav" .4
  157. end
  158.  
  159. blade_get_out:
  160.   dialog "i_blade" "If you want to live, get out of here!" "dialog/abandoned/blade/getout.wav"
  161.   //waitForSound "dialog/abandoned/blade/getout.wav" .4
  162. end
  163.  
  164. blade_ohno:
  165.   // Blade says "Oh no!" - 
  166.   dialog "i_blade" "Oh no!" "dialog/abandoned/blade/ohno1.wav"
  167.   // waitForSound "dialog/abandoned/blade/ohno1.wav" .1
  168. end
  169.  
  170. blade_have_eyes:
  171.   // Blade says "I do have eyes, J.C." - 
  172.   dialog "i_blade" "I do have eyes, J.C." "dialog/abandoned/blade/hvys.wav"
  173.   // waitForSound "dialog/abandoned/blade/hvys.wav" .1
  174. end
  175.  
  176. // ------------------------------------------
  177. // JC Dialog
  178. // ------------------------------------------
  179. jc_get_mancini:
  180.   dialog "i_jc" "There's Mancini.  Go get that bastard!" "dialog/abandoned/jc/getbast.wav"
  181.   //waitForSound "dialog/abandoned/jc/getbast.wav" .2
  182. end
  183.  
  184. jc_hurry_up:
  185.   dialog "i_jc" "Hurry up, you're losing him!" "dialog/abandoned/jc/hrrylose.wav"
  186.   //waitForSound "dialog/abandoned/jc/hrrylose.wav" .2
  187. end
  188.  
  189. jc_sightsee:
  190.   dialog "i_jc" "Hey boss, I thought you were chasing mobsters, not sightseeing." "dialog/abandoned/jc/sitesee.wav"
  191.   //waitForSound "dialog/abandoned/jc/sitesee.wav" .2
  192. end
  193.  
  194. jc_blow_debris:
  195.   game.skill ifgreater 0 end
  196.   dialog "i_jc" "Blade, find something to blow apart that debris." "dialog/abandoned/jc/blowdebr.wav"
  197.   //waitForSound "dialog/abandoned/jc/blowdebr.wav" .2
  198. end
  199.  
  200. jc_watch_out_traps1:
  201.   game.skill ifgreater 1 end
  202.   dialog "i_jc" "Blade, be careful and watch out for traps." "dialog/abandoned/jc/careful.wav"
  203.   waitForSound "dialog/abandoned/jc/careful.wav" .2
  204.   dialog "i_blade" "Thanks, JC!" "dialog/abandoned/blade/thanx2.wav"
  205.   waitForSound "dialog/abandoned/blade/thanx2.wav" .2
  206. end
  207.  
  208. jc_watch_out_traps2:
  209.   dialog "i_jc" "Hey Blade, are you having fun acting like Mario?" "dialog/abandoned/jc/mario.wav"
  210.   waitForSound "dialog/abandoned/jc/mario.wav" .2
  211.   dialog "i_blade" "Bite me, JC! " "dialog/abandoned/blade/btm2.wav"
  212.   //waitForSound "dialog/abandoned/blade/btm2.wav" .4
  213. end
  214.  
  215. jc_hes_getting_away:
  216.   dialog "i_jc" "He's getting away!" "dialog/abandoned/jc/getaway.wav"
  217.   waitForSound "dialog/abandoned/jc/getaway.wav" .2
  218.   dialog "i_blade" "He can run, but he can't hide." "dialog/abandoned/blade/rnhd.wav"
  219.   //waitForSound "dialog/abandoned/blade/rnhd.wav" .2
  220. end
  221.  
  222. jc_watch_step:
  223.   dialog "i_jc" "Blade, watch your step." "dialog/abandoned/jc/watchstep.wav"
  224.   waitForSound "dialog/abandoned/jc/watchstep.wav" .2
  225.   dialog "i_blade" "JC, why don't you come out here and show me how it's done." "dialog/abandoned/blade/jcycm1.wav"
  226.   waitForSound "dialog/abandoned/blade/jcycm1.wav" .2
  227.   //dialog "i_jc" "No thanks Blade, I'd just run circles around you." "dialog/abandoned/jc/nothanks.wav"
  228.   //waitForSound "dialog/abandoned/jc/nothanks.wav" .2
  229. end
  230.  
  231. jc_get_out:
  232.   // JC says "Blade, get out of there right now!" - 
  233.   dialog "i_jc" "Blade, get out of there right now!" "dialog/abandoned/jc/getout.wav"
  234.   waitForSound "dialog/abandoned/jc/getout.wav" .1
  235. end
  236.  
  237. jc_find_money:
  238.   local.jc  string parm.jc 
  239.   // JC  says "See if you can find some of the stolen money, they had to have stashed some of it around here somewhere." - 
  240.   dialog "i_jc" "See if you can find some of the stolen money, they had to have stashed some of it around here somewhere." "dialog/abandoned/jc/stash.wav"
  241.   waitForSound "dialog/abandoned/jc/stash.wav" .1
  242. end
  243.  
  244. jc_fcb_happy:
  245.   // JC says "All right!  FCB is gonna be happy that you recovered that!" - 
  246.   dialog "i_jc" "All right!  FCB is gonna be happy that you recovered that!" "dialog/abandoned/jc/recover.wav"
  247.   waitForSound "dialog/abandoned/jc/recover.wav" .1
  248. end
  249.  
  250. // ------------------------------------------
  251. // Mancini Dialog
  252. // ------------------------------------------
  253. mancini_how_survive:
  254.   local.mancini string parm.mancini
  255.   // Mancini shouts "WHAT!  How the hell did he survive?"
  256.   local.mancini playsound "dialog/abandoned/mancini/hwddhsr2.wav" 4
  257.   //waitForSound "dialog/abandoned/mancini/hwddhsr2.wav" .1
  258. end
  259.  
  260. mancini_kill_him:
  261.   local.mancini string parm.mancini
  262.   // Mancini shouts "Kill him!"
  263.   local.mancini playsound "dialog/abandoned/mancini/Killhim2.wav" 4
  264.   //waitForSound "dialog/abandoned/mancini/Killhim2.wav" .1
  265. end
  266.  
  267. mancini_that_bastard:
  268.   local.mancini string parm.mancini
  269.   // Mancini shouts "Kill that bastard!"
  270.   local.mancini playsound "dialog/abandoned/mancini/Kllbstr2.wav" 1
  271.   //waitForSound "dialog/abandoned/mancini/Kllbstr2.wav" .1
  272. end
  273.  
  274. mancini_behind_us:
  275.   local.mancini string parm.mancini
  276.   // Mancini says "Get going he's right behind us!" - 
  277.   dialog "i_mancini" "Get going he's right behind us!" "dialog/abandoned/mancini/Behndus.wav"
  278.   waitForSound "dialog/abandoned/mancini/Behndus.wav" .1
  279. end
  280.  
  281. mancini_blow_bridge:
  282.   local.mancini string parm.mancini
  283.   // Mancini shouts "Blow the bridge!"
  284.   local.mancini playsound "dialog/abandoned/mancini/Blwbrdg2.wav" 1
  285.   //waitForSound "dialog/abandoned/mancini/Blwbrdg2.wav" .1
  286. end
  287.  
  288. mancini_lucky_bastard:
  289.   local.mancini string parm.mancini
  290.   // Mancini shouts "Lucky Bastard!"
  291.   local.mancini playsound "dialog/abandoned/mancini/Lckbstd1.wav" 1
  292.   //waitForSound "dialog/abandoned/mancini/Lckbstd1.wav" .1
  293. end
  294.  
  295. mancini_unbelievable:
  296.   local.mancini string parm.mancini
  297.   // Mancini shouts "Unbelievable!"
  298.   local.mancini playsound "dialog/abandoned/mancini/Nblvbl4.wav" 1
  299.   //waitForSound "dialog/abandoned/mancini/Nblvbl4.wav" .1
  300. end
  301.  
  302. mancini_get_going:
  303.   local.mancini string parm.mancini
  304.   // Mancini shouts "Get going he's right behind us!"
  305.   local.mancini playsound "dialog/mancini/Behndus.wav" 4
  306.   //waitForSound "dialog/mancini/Behndus.wav" .1
  307. end
  308.  
  309. mancini_stop_him:
  310.   local.mancini string parm.mancini
  311.   // Mancini shouts "Stop him!!"
  312.   local.mancini playsound "dialog/abandoned/mancini/stophim1.wav" 1
  313.   //waitForSound "dialog/mancini/stophim1.wav" .1
  314. end
  315.  
  316. // ------------------------------------------
  317. // Thug Dialog
  318. // ------------------------------------------
  319. thug_eat_this:
  320.   local.thug string parm.thug
  321.   // Thug says  "Eat this!"
  322.   local.thug playsound "dialog/abandoned/thug/eatthis.wav" 1
  323.   //waitForSound "dialog/abandoned/thug/eatthis.wav"
  324. end
  325.  
  326. thug_you_got_it:
  327.   local.thug string parm.thug
  328.   // Thug says  "You got it, boss!"
  329.   local.thug playsound "dialog/abandoned/thug/gotit.wav" 4
  330.   //waitForSound "dialog/abandoned/thug/gotit.wav"
  331. end
  332.  
  333. thug_whatever_you_say:
  334.   local.thug string parm.thug
  335.   // Thug says  "Whatever you say."
  336.   local.thug playsound "dialog/abandoned/thug/whatever.wav" 1
  337.   //waitForSound "dialog/abandoned/thug/whatever.wav"
  338. end
  339.  
  340. thug_no_problem:
  341.   local.thug string parm.thug
  342.   // Thug says  "No problem."
  343.   local.thug playsound "dialog/abandoned/thug/noprob.wav" 1
  344.   //waitForSound "dialog/abandoned/thug/noprob.wav"
  345. end
  346.  
  347. thug_its_blade: 
  348.   local.thug string parm.thug 
  349.   // Thug says "ItÆs Blade!" 
  350.   local.thug playsound "dialog/abandoned/thug/blade.wav" 1
  351.   //waitForSound "dialog/abandoned/thug/blade.wav"
  352. end
  353.  
  354. thug_kill_lights: 
  355.   local.thug string parm.thug 
  356.   // Thug says "Kill the lights!" 
  357.   local.thug playsound "dialog/abandoned/thug/kill.wav" 1
  358.   //waitForSound "dialog/abandoned/thug/kill.wav"
  359. end
  360.  
  361. thug_take_myself: 
  362.   local.thug string parm.thug 
  363.   // Thug says "Think I'm gonna take a couple of these for myself, ha ha!" 
  364.   local.thug playsound "dialog/abandoned/thug/take.wav" 4
  365.   //waitForSound "dialog/abandoned/thug/take.wav"
  366. end
  367.  
  368. thug_not_miss: 
  369.   local.thug string parm.thug 
  370.   // Thug says "Yeah, boss will never miss 'em"
  371.   local.thug playsound "dialog/abandoned/thug/notmiss.wav" 1
  372.   //waitForSound "dialog/abandoned/thug/notmiss.wav"
  373. end
  374.  
  375. // ------------------------------------------
  376. // Bum Dialog
  377. // ------------------------------------------
  378. bum_whos_in_costume:
  379.   local.bum string parm.bum 
  380.   // Bum says "Who's the freak in the costume? Yo yo, trick baby!"
  381.   local.bum playsound "dialog/abandoned/bum/whsfr2.wav"
  382.   waitForSound "dialog/abandoned/bum/whsfr2.wav" .03
  383. end
  384.  
  385. bum_got_any_money:
  386.   local.bum string parm.bum 
  387.   // Bum says "Hey ya got any money?"
  388.   local.bum playsound "dialog/abandoned/bum/gtmny.wav"
  389.   //waitForSound "dialog/abandoned/bum/gtmny.wav" .03
  390. end
  391.  
  392. //
  393.  
  394. bum_leave_alone:
  395.   local.bum string parm.bum
  396.   // Bum says "Leave me alone!" - 
  397.   dialog "i_bum" "Leave me alone!" "dialog/abandoned/bum/lvml.wav"
  398.   waitForSound "dialog/abandoned/bum/lvml.wav" .1
  399. end
  400.  
  401. bum_which_way:
  402.   local.bum string parm.bum
  403.   // Bum says "Oh, you want to know which way they went?" - 
  404.   dialog "i_bum" "Oh, you want to know which way they went?" "dialog/abandoned/bum/whchwy.wav"
  405.   waitForSound "dialog/abandoned/bum/whchwy.wav" .1
  406. end
  407.  
  408. bum_thata_way:
  409.   local.bum string parm.bum
  410.   // Bum says "They went thata way!" - 
  411.   dialog "i_bum" "They went thata way!" "dialog/abandoned/bum/thtwy.wav"
  412.   waitForSound "dialog/abandoned/bum/thtwy.wav" .1
  413. end
  414.  
  415. bum_i_got_rights:
  416.   local.bum string parm.bum
  417.   // Bum says "Leave me alone, I got rights." - 
  418.   dialog "i_bum" "Leave me alone, I got rights." "dialog/abandoned/bum/gtrts.wav"
  419.   waitForSound "dialog/abandoned/bum/gtrts.wav" .1
  420. end
  421.  
  422. bum_staying:
  423.   local.bum string parm.bum
  424.   // Bum says "I'm staying right here where it's safe!" - 
  425.   dialog "i_bum" "I'm staying right here where it's safe!" "dialog/abandoned/bum/safe.wav"
  426.   waitForSound "dialog/abandoned/bum/safe.wav" .1
  427. end
  428.  
  429. // ------------------------------------------
  430. // End of Dialog File
  431. // ------------------------------------------
  432.