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// =========================================================================== // Abandoned Building Script File // =========================================================================== // precache: // mancini sounds cachesound "dialog/abandoned/mancini/gtprsnt3.wav" cachesound "dialog/abandoned/mancini/hwddhsr2.wav" cachesound "dialog/abandoned/mancini/Killhim2.wav" //cachesound "dialog/abandoned/mancini/Kllbstr2.wav" //cachesound "dialog/abandoned/mancini/Behndus.wav" //cachesound "dialog/abandoned/mancini/Blwbrdg2.wav" //cachesound "dialog/abandoned/mancini/Lckbstd1.wav" //cachesound "dialog/abandoned/mancini/Nblvbl4.wav" cachesound "dialog/mancini/Behndus.wav" //cachesound "dialog/abandoned/mancini/stophim1.wav" // blade sounds cachesound "dialog/abandoned/blade/ohsht1.wav" cachesound "dialog/abandoned/blade/trppd1.wav" cachesound "dialog/abandoned/blade/gtt4.wav" cachesound "dialog/abandoned/blade/great1.wav" cachesound "dialog/abandoned/blade/chrst1.wav" cachesound "dialog/abandoned/blade/close2.wav" //cachesound "dialog/abandoned/blade/btm2.wav" //cachesound "dialog/abandoned/blade/blkbr1.wav" //cachesound "dialog/abandoned/blade/dthtr1.wav" cachesound "dialog/abandoned/blade/crazy1.wav" //cachesound "dialog/abandoned/blade/whtnz1.wav" //cachesound "dialog/abandoned/blade/whtws1.wav" //cachesound "dialog/abandoned/blade/goose1.wav" cachesound "dialog/abandoned/blade/smlgas.wav" cachesound "dialog/abandoned/blade/getout.wav" //cachesound "dialog/abandoned/blade/ohno1.wav" //cachesound "dialog/abandoned/blade/hvys.wav" //cachesound "dialog/abandoned/blade/thanx2.wav" cachesound "dialog/abandoned/blade/rnhd.wav" cachesound "dialog/abandoned/blade/jcycm1.wav" // jc sounds cachesound "dialog/abandoned/jc/dunno.wav" //cachesound "dialog/abandoned/jc/blowdebr.wav" //cachesound "dialog/abandoned/jc/knowget.wav" //cachesound "dialog/abandoned/jc/getbast.wav" //cachesound "dialog/abandoned/jc/hrrylose.wav" //cachesound "dialog/abandoned/jc/sitesee.wav" //cachesound "dialog/abandoned/jc/careful.wav" //cachesound "dialog/abandoned/jc/mario.wav" cachesound "dialog/abandoned/jc/getaway.wav" cachesound "dialog/abandoned/jc/watchstep.wav" cachesound "dialog/abandoned/jc/nothanks.wav" cachesound "dialog/abandoned/jc/getout.wav" cachesound "dialog/abandoned/jc/stash.wav" cachesound "dialog/abandoned/jc/recover.wav" // thug sounds //cachesound "dialog/abandoned/thug/eatthis.wav" cachesound "dialog/abandoned/thug/gotit.wav" //cachesound "dialog/abandoned/thug/whatever.wav" //cachesound "dialog/abandoned/thug/noprob.wav" cachesound "dialog/abandoned/thug/blade.wav" cachesound "dialog/abandoned/thug/kill.wav" cachesound "dialog/abandoned/thug/take.wav" //cachesound "dialog/abandoned/thug/notmiss.wav" // bum sounds //cachesound "dialog/abandoned/bum/whsfr2.wav" //cachesound "dialog/abandoned/bum/gtmny.wav" cachesound "dialog/abandoned/bum/lvml.wav" cachesound "dialog/abandoned/bum/whchwy.wav" cachesound "dialog/abandoned/bum/thtwy.wav" //cachesound "dialog/abandoned/bum/gtrts.wav" //cachesound "dialog/abandoned/bum/safe.wav" end // *************************************************************************** // Start Dialog Threads // *************************************************************************** // ------------------------------------------ // Mancini Bombs Blade // ------------------------------------------ mancini_bombs_blade: dialog "i_mancini" "I've got a present for you, Blade!" "dialog/abandoned/mancini/gtprsnt3.wav" waitForSound "dialog/abandoned/mancini/gtprsnt3.wav" end blade_says_shit: dialog "i_blade" "OH SHIT!" "dialog/abandoned/blade/ohsht1.wav" waitForSound "dialog/abandoned/blade/ohsht1.wav" 2 dialog "i_blade" "DAMN, I'm trapped!" "dialog/abandoned/blade/trppd1.wav" waitForSound "dialog/abandoned/blade/trppd1.wav" .1 dialog "i_blade" "JC, how do I get out of here?" "dialog/abandoned/blade/gtt4.wav" waitForSound "dialog/abandoned/blade/gtt4.wav" .1 dialog "i_jc" "I dunno boss!" "dialog/abandoned/jc/dunno.wav" waitForSound "dialog/abandoned/jc/dunno.wav" .2 // dialog "i_blade" "Great!" "dialog/abandoned/blade/great1.wav" // waitForSound "dialog/abandoned/blade/great1.wav" .2 end blade_starts_panic: dialog "i_blade" "CHRIST! I've got to get out of here!" "dialog/abandoned/blade/chrst1.wav" waitForSound "dialog/abandoned/blade/chrst1.wav" .4 end blade_survives: dialog "i_blade" "Wow, that was close!" "dialog/abandoned/blade/close2.wav" waitForSound "dialog/abandoned/blade/close2.wav" .4 end // ------------------------------------------ // Blade Dialog // ------------------------------------------ blade_bite_me: dialog "i_blade" "Bite me, JC! " "dialog/abandoned/blade/btm2.wav" //waitForSound "dialog/abandoned/blade/btm2.wav" .4 end blade_blocked_bridge: game.skill ifgreater 0 end dialog "i_blade" "DAMN! They've blocked the bridge." "dialog/abandoned/blade/blkbr1.wav" waitForSound "dialog/abandoned/blade/blkbr1.wav" .2 dialog "i_jc" "Blade, find something to blow apart that debris." "dialog/abandoned/jc/blowdebr.wav" //waitForSound "dialog/abandoned/jc/blowdebr.wav" .2 end blade_death_trap: dialog "i_blade" "What is this place, some kind of death trap!" "dialog/abandoned/blade/dthtr1.wav" //waitForSound "dialog/abandoned/blade/dthtr1.wav" .4 end blade_crazy_place: dialog "i_blade" "Man this is one crazy place!" "dialog/abandoned/blade/crazy1.wav" //waitForSound "dialog/abandoned/blade/crazy1.wav" .4 end blade_what_noise: dialog "i_blade" "What was that noise?" "dialog/abandoned/blade/whtnz1.wav" //waitForSound "dialog/abandoned/blade/whtnz1.wav" .4 end blade_what_was_that: dialog "i_blade" "What was that?" "dialog/abandoned/blade/whtws1.wav" waitForSound "dialog/abandoned/blade/whtws1.wav" .2 dialog "i_jc" "I don't know but get after him." "dialog/abandoned/jc/knowget.wav" //waitForSound "dialog/abandoned/jc/knowget.wav" .2 end blade_what_goosechase: dialog "i_blade" "What kind of goose chase is Mancini on?" "dialog/abandoned/blade/goose1.wav" waitForSound "dialog/abandoned/blade/goose1.wav" .2 dialog "i_jc" "I don't know but get after him." "dialog/abandoned/jc/knowget.wav" //waitForSound "dialog/abandoned/jc/knowget.wav" .2 end blade_smell_gas: dialog "i_blade" "Hmm, I smell gas." "dialog/abandoned/blade/smlgas.wav" //waitForSound "dialog/abandoned/blade/smlgas.wav" .4 end blade_get_out: dialog "i_blade" "If you want to live, get out of here!" "dialog/abandoned/blade/getout.wav" //waitForSound "dialog/abandoned/blade/getout.wav" .4 end blade_ohno: // Blade says "Oh no!" - dialog "i_blade" "Oh no!" "dialog/abandoned/blade/ohno1.wav" // waitForSound "dialog/abandoned/blade/ohno1.wav" .1 end blade_have_eyes: // Blade says "I do have eyes, J.C." - dialog "i_blade" "I do have eyes, J.C." "dialog/abandoned/blade/hvys.wav" // waitForSound "dialog/abandoned/blade/hvys.wav" .1 end // ------------------------------------------ // JC Dialog // ------------------------------------------ jc_get_mancini: dialog "i_jc" "There's Mancini. Go get that bastard!" "dialog/abandoned/jc/getbast.wav" //waitForSound "dialog/abandoned/jc/getbast.wav" .2 end jc_hurry_up: dialog "i_jc" "Hurry up, you're losing him!" "dialog/abandoned/jc/hrrylose.wav" //waitForSound "dialog/abandoned/jc/hrrylose.wav" .2 end jc_sightsee: dialog "i_jc" "Hey boss, I thought you were chasing mobsters, not sightseeing." "dialog/abandoned/jc/sitesee.wav" //waitForSound "dialog/abandoned/jc/sitesee.wav" .2 end jc_blow_debris: game.skill ifgreater 0 end dialog "i_jc" "Blade, find something to blow apart that debris." "dialog/abandoned/jc/blowdebr.wav" //waitForSound "dialog/abandoned/jc/blowdebr.wav" .2 end jc_watch_out_traps1: game.skill ifgreater 1 end dialog "i_jc" "Blade, be careful and watch out for traps." "dialog/abandoned/jc/careful.wav" waitForSound "dialog/abandoned/jc/careful.wav" .2 dialog "i_blade" "Thanks, JC!" "dialog/abandoned/blade/thanx2.wav" waitForSound "dialog/abandoned/blade/thanx2.wav" .2 end jc_watch_out_traps2: dialog "i_jc" "Hey Blade, are you having fun acting like Mario?" "dialog/abandoned/jc/mario.wav" waitForSound "dialog/abandoned/jc/mario.wav" .2 dialog "i_blade" "Bite me, JC! " "dialog/abandoned/blade/btm2.wav" //waitForSound "dialog/abandoned/blade/btm2.wav" .4 end jc_hes_getting_away: dialog "i_jc" "He's getting away!" "dialog/abandoned/jc/getaway.wav" waitForSound "dialog/abandoned/jc/getaway.wav" .2 dialog "i_blade" "He can run, but he can't hide." "dialog/abandoned/blade/rnhd.wav" //waitForSound "dialog/abandoned/blade/rnhd.wav" .2 end jc_watch_step: dialog "i_jc" "Blade, watch your step." "dialog/abandoned/jc/watchstep.wav" waitForSound "dialog/abandoned/jc/watchstep.wav" .2 dialog "i_blade" "JC, why don't you come out here and show me how it's done." "dialog/abandoned/blade/jcycm1.wav" waitForSound "dialog/abandoned/blade/jcycm1.wav" .2 //dialog "i_jc" "No thanks Blade, I'd just run circles around you." "dialog/abandoned/jc/nothanks.wav" //waitForSound "dialog/abandoned/jc/nothanks.wav" .2 end jc_get_out: // JC says "Blade, get out of there right now!" - dialog "i_jc" "Blade, get out of there right now!" "dialog/abandoned/jc/getout.wav" waitForSound "dialog/abandoned/jc/getout.wav" .1 end jc_find_money: local.jc string parm.jc // JC says "See if you can find some of the stolen money, they had to have stashed some of it around here somewhere." - dialog "i_jc" "See if you can find some of the stolen money, they had to have stashed some of it around here somewhere." "dialog/abandoned/jc/stash.wav" waitForSound "dialog/abandoned/jc/stash.wav" .1 end jc_fcb_happy: // JC says "All right! FCB is gonna be happy that you recovered that!" - dialog "i_jc" "All right! FCB is gonna be happy that you recovered that!" "dialog/abandoned/jc/recover.wav" waitForSound "dialog/abandoned/jc/recover.wav" .1 end // ------------------------------------------ // Mancini Dialog // ------------------------------------------ mancini_how_survive: local.mancini string parm.mancini // Mancini shouts "WHAT! How the hell did he survive?" local.mancini playsound "dialog/abandoned/mancini/hwddhsr2.wav" 4 //waitForSound "dialog/abandoned/mancini/hwddhsr2.wav" .1 end mancini_kill_him: local.mancini string parm.mancini // Mancini shouts "Kill him!" local.mancini playsound "dialog/abandoned/mancini/Killhim2.wav" 4 //waitForSound "dialog/abandoned/mancini/Killhim2.wav" .1 end mancini_that_bastard: local.mancini string parm.mancini // Mancini shouts "Kill that bastard!" local.mancini playsound "dialog/abandoned/mancini/Kllbstr2.wav" 1 //waitForSound "dialog/abandoned/mancini/Kllbstr2.wav" .1 end mancini_behind_us: local.mancini string parm.mancini // Mancini says "Get going he's right behind us!" - dialog "i_mancini" "Get going he's right behind us!" "dialog/abandoned/mancini/Behndus.wav" waitForSound "dialog/abandoned/mancini/Behndus.wav" .1 end mancini_blow_bridge: local.mancini string parm.mancini // Mancini shouts "Blow the bridge!" local.mancini playsound "dialog/abandoned/mancini/Blwbrdg2.wav" 1 //waitForSound "dialog/abandoned/mancini/Blwbrdg2.wav" .1 end mancini_lucky_bastard: local.mancini string parm.mancini // Mancini shouts "Lucky Bastard!" local.mancini playsound "dialog/abandoned/mancini/Lckbstd1.wav" 1 //waitForSound "dialog/abandoned/mancini/Lckbstd1.wav" .1 end mancini_unbelievable: local.mancini string parm.mancini // Mancini shouts "Unbelievable!" local.mancini playsound "dialog/abandoned/mancini/Nblvbl4.wav" 1 //waitForSound "dialog/abandoned/mancini/Nblvbl4.wav" .1 end mancini_get_going: local.mancini string parm.mancini // Mancini shouts "Get going he's right behind us!" local.mancini playsound "dialog/mancini/Behndus.wav" 4 //waitForSound "dialog/mancini/Behndus.wav" .1 end mancini_stop_him: local.mancini string parm.mancini // Mancini shouts "Stop him!!" local.mancini playsound "dialog/abandoned/mancini/stophim1.wav" 1 //waitForSound "dialog/mancini/stophim1.wav" .1 end // ------------------------------------------ // Thug Dialog // ------------------------------------------ thug_eat_this: local.thug string parm.thug // Thug says "Eat this!" local.thug playsound "dialog/abandoned/thug/eatthis.wav" 1 //waitForSound "dialog/abandoned/thug/eatthis.wav" end thug_you_got_it: local.thug string parm.thug // Thug says "You got it, boss!" local.thug playsound "dialog/abandoned/thug/gotit.wav" 4 //waitForSound "dialog/abandoned/thug/gotit.wav" end thug_whatever_you_say: local.thug string parm.thug // Thug says "Whatever you say." local.thug playsound "dialog/abandoned/thug/whatever.wav" 1 //waitForSound "dialog/abandoned/thug/whatever.wav" end thug_no_problem: local.thug string parm.thug // Thug says "No problem." local.thug playsound "dialog/abandoned/thug/noprob.wav" 1 //waitForSound "dialog/abandoned/thug/noprob.wav" end thug_its_blade: local.thug string parm.thug // Thug says "ItÆs Blade!" local.thug playsound "dialog/abandoned/thug/blade.wav" 1 //waitForSound "dialog/abandoned/thug/blade.wav" end thug_kill_lights: local.thug string parm.thug // Thug says "Kill the lights!" local.thug playsound "dialog/abandoned/thug/kill.wav" 1 //waitForSound "dialog/abandoned/thug/kill.wav" end thug_take_myself: local.thug string parm.thug // Thug says "Think I'm gonna take a couple of these for myself, ha ha!" local.thug playsound "dialog/abandoned/thug/take.wav" 4 //waitForSound "dialog/abandoned/thug/take.wav" end thug_not_miss: local.thug string parm.thug // Thug says "Yeah, boss will never miss 'em" local.thug playsound "dialog/abandoned/thug/notmiss.wav" 1 //waitForSound "dialog/abandoned/thug/notmiss.wav" end // ------------------------------------------ // Bum Dialog // ------------------------------------------ bum_whos_in_costume: local.bum string parm.bum // Bum says "Who's the freak in the costume? Yo yo, trick baby!" local.bum playsound "dialog/abandoned/bum/whsfr2.wav" waitForSound "dialog/abandoned/bum/whsfr2.wav" .03 end bum_got_any_money: local.bum string parm.bum // Bum says "Hey ya got any money?" local.bum playsound "dialog/abandoned/bum/gtmny.wav" //waitForSound "dialog/abandoned/bum/gtmny.wav" .03 end // bum_leave_alone: local.bum string parm.bum // Bum says "Leave me alone!" - dialog "i_bum" "Leave me alone!" "dialog/abandoned/bum/lvml.wav" waitForSound "dialog/abandoned/bum/lvml.wav" .1 end bum_which_way: local.bum string parm.bum // Bum says "Oh, you want to know which way they went?" - dialog "i_bum" "Oh, you want to know which way they went?" "dialog/abandoned/bum/whchwy.wav" waitForSound "dialog/abandoned/bum/whchwy.wav" .1 end bum_thata_way: local.bum string parm.bum // Bum says "They went thata way!" - dialog "i_bum" "They went thata way!" "dialog/abandoned/bum/thtwy.wav" waitForSound "dialog/abandoned/bum/thtwy.wav" .1 end bum_i_got_rights: local.bum string parm.bum // Bum says "Leave me alone, I got rights." - dialog "i_bum" "Leave me alone, I got rights." "dialog/abandoned/bum/gtrts.wav" waitForSound "dialog/abandoned/bum/gtrts.wav" .1 end bum_staying: local.bum string parm.bum // Bum says "I'm staying right here where it's safe!" - dialog "i_bum" "I'm staying right here where it's safe!" "dialog/abandoned/bum/safe.wav" waitForSound "dialog/abandoned/bum/safe.wav" .1 end // ------------------------------------------ // End of Dialog File // ------------------------------------------